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EuroCD 3
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Graphics_Utils
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PovRay_FPU
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POVRay3
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include
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atmos.inc
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1998-06-24
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#ifdef(Atmos_Inc_Temp)
// do nothing
#else
#declare Atmos_Inc_Temp = version
#version 3.0
#ifdef(View_POV_Include_Stack)
# debug "including atmos.inc\n"
#end
#declare Atmosphere1 = atmosphere {
type 1
samples 20 // Number of samples in first distance interval
distance 20 // Atmosphere density, similar to fog
scattering 0.3 // Reflectivity of atmosphere, determines brightness
aa_level 8 // Level of binary subdivision in case of aa
aa_threshold 0.1 // Threshold for aa to push in
jitter 0.2 // Amount of sample jittering
}
//
// Atmosphere with Mie cattering, hazy atmosphere (dependent of incident light).
//
#declare Atmosphere2 = atmosphere {
type 2
samples 20 // Number of samples in first distance interval
distance 20 // Atmosphere density, similar to fog
scattering 1.2 // Reflectivity of atmosphere, determines brightness
aa_level 8 // Level of binary subdivision in case of aa
aa_threshold 0.1 // Threshold for aa to push in
jitter 0.2 // Amount of sample jittering
}
//
// Atmosphere with Mie scattering, murky atmosphere (dependent of incident light).
//
#declare Atmosphere3 = atmosphere {
type 3
samples 20 // Number of samples in first distance interval
distance 20 // Atmosphere density, similar to fog
scattering 1.5 // Reflectivity of atmosphere, determines brightness
aa_level 8 // Level of binary subdivision in case of aa
aa_threshold 0.1 // Threshold for aa to push in
jitter 0.2 // Amount of sample jittering
}
//
// Atmosphere with Rayleigh scattering (dependent of incident light).
//
#declare Atmosphere4 = atmosphere {
type 4
samples 20 // Number of samples in first distance interval
distance 20 // Atmosphere density, similar to fog
scattering 0.6 // Reflectivity of atmosphere, determines brightness
aa_level 8 // Level of binary subdivision in case of aa
aa_threshold 0.1 // Threshold for aa to push in
jitter 0.2 // Amount of sample jittering
}
#version Atmos_Inc_Temp
#end